Why learn Unreal?

Unreal Engine is the fastest-growing skill requirement in real-time and 3D graphics. Learn the skills you need to succeed in game development, architecture, film and TV, automotive, and other exciting industries.
Learn more about Unreal Engine use cases at unrealengine.com

 
Logo_UE_white.PNG
 

Instructors

 
 
UAI_Thomas.png

Thomas Ott

began his career in 2014 as Supervisor at the SAE Institute Zurich, Switzerland. Completing his Bachelor of Arts degree at SAE Zurich in 2017, awarded by the Middlesex University London, he was able to gather first coding knowledge by designing and programming a Virtual Reality game. In 2016 he became Head Instructor at the SAE Institute Zurich, being responsible for the Game Art Department, quickly becoming a widely appreciated teacher, supporter, leader, colleague, and friend for many. Currently he is heavily focused on utilising video game technology for photo-realistic and interactive real-time visualisation applications, mostly for augmented and virtual realities.

UAI_Patrick.png

Patrick Moechel

started his career as 3D Artist at Crytek Frankfurt, Germany. After mainly working on Crysis 2, he moved on to Guerrilla Games Amsterdam, doing Environment Art on the Killzone Franchise and pre-production on Horizon: Zero Dawn.
Fulfilling his desire to share his experience, inspiring and supporting others to become creators, he became Head Instructor Game Art at the SAE Institute Hamburg.
Co-founding Echtzeit in 2018 he became engaged in real-time visualisation interactive software production.

 

Leonard Walzer

started his career in 2014 as Software Developer & Game Designer at Honeycomb Lab in Tokyo. In 2019, he started working at SAE Institute Zurich in the field of Games Programming.
In 2021, he graduated with a Bachelor of Science degree. Afterwards he took a further adult education (SVEB 1) at Tri Education and is now a verified andragoge. In the field of VR Game Development he gained practical experience working with a Japanese developer studio. He is fluent in Japanese and has been part of Echtzeit since 2022.

 
 
 

 
 
 

Echtzeit GmbH offers Unreal Engine Training services ranging from entry level courses to individual project based support and guidance in direct cooperation with Epic Games, Inc.

Coming from the education industry and having years of development experience, our instructors are dedicated to share their knowledge, empowering individuals and businesses to realise their visions, using state-of-the-art technology.

 
 

About Echtzeit

Founded in 2018, Echtzeit offers custom made interactive real-time visualisation solutions and pushes the utilisation of augmented and virtual reality technologies. We are active in areas like Architecture- and Product-Visualisation, Interactive Tool Development, Public Services and Planning as well as Science & Research.

Coming from the areas of Education, Software Development, AAA Video-game production and Architecture, we bundle in-depth experience and long build skills in our daily business.

Echtzeit stands for simple and intuitive access to complex facts and technical systems. By using state-of-the-art technology, we enable our customers to communicate visually and interactively entirely in real time.

In the application of our technologies, the human being is always at the center of the design philosophy, both in project conception and implementation.

We work directly and closely with our customers and put the highest demands on quality and cost-effectiveness towards our solutions.

In 2021 Thomas Ott and Patrick Moechel were qualified as Unreal Authorized Trainers.